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Regolith Excavator - Loading Error #4

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Grenade123 opened this issue Feb 15, 2015 · 0 comments
Open

Regolith Excavator - Loading Error #4

Grenade123 opened this issue Feb 15, 2015 · 0 comments

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@Grenade123
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I have encountered a bug with the Regolith Excavator. If you force a ship containing an Excavator to be reloaded shortly after it has launched (for example either by switching away or reverting flight to launch), the part will throw an error in the KSP log: [REGO] - Error in - BaseConverter_OnStart - Object reference not set to an instance of an object. It prevents any other parts of the ship from loading and time in game does not advance. Any ship that gets within 2.5m will suddenly get crippling lag and input controls become unresponsive. You can open the pause menu and swtich away without any problem however the bug corrupts the ship permanently, even when reloading the save.

I am using AMT 0.1.1, Regolith 0.1.5, CRP 0.3.3 installed with the Firespitter plugin version 7 with steam version KSP, 32 bit

Steps I found that reproduce the bug:

  1. Make a craft with the Excavator and something:
    2015-02-14_00005

  2. launch the craft and as soon as possible open the pause menu
    2015-02-14_00006

  3. Revert Flight back to launch
    2015-02-14_00007

Bug itself:
2015-02-14_00008

The ship still has 2 parts according to the info on map view. Same bugged ship as screenshot above:
2015-02-14_00009

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