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Models are missing face shading #148
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I'll test around with adding some directional shades, if i manage to make something that looks good, i'll add it :) |
Model elements have a "shade" flag that defaults to true when absent, stuff like the grass cross model and torches set it to false. Possibly you could parse that? |
Well, that however means that this is a breaking change that needs model-changes ... so it's not going to happen as soon as i thought ^^ |
BlueMap Version:
1.3.0-forge-1.16.2
Description:
Models rendered on the map lack directional shading on faces like is applied in Minecraft, sides being darker than the top, west/east being darker than north/south, and down being darker still.
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