The kernel manages a number of different types of Objects. Those which are accessible directly via system calls are C++ classes which implement the Dispatcher interface. These are implemented in kernel/object. Many are self-contained higher-level Objects. Some wrap lower-level lk primitives.
Userspace code interacts with kernel objects via system calls, and almost exclusively via Handles. In userspace, a Handle is represented as 32bit integer (type zx_handle_t). When syscalls are executed, the kernel checks that Handle parameters refer to an actual handle that exists within the calling process's handle table. The kernel further checks that the Handle is of the correct type (passing a Thread Handle to a syscall requiring an event handle will result in an error), and that the Handle has the required Rights for the requested operation.
System calls fall into three broad categories, from an access standpoint:
- Calls which have no limitations, of which there are only a very few, for example zx_clock_get() and zx_nanosleep() may be called by any thread.
- Calls which take a Handle as the first parameter, denoting the Object they act upon, which are the vast majority, for example zx_channel_write() and zx_port_queue().
- Calls which create new Objects but do not take a Handle, such as zx_event_create() and zx_channel_create(). Access to these (and limitations upon them) is controlled by the Job in which the calling Process is contained.
System calls are provided by libzircon.so, which is a "virtual" shared library that the Zircon kernel provides to userspace, better known as the virtual Dynamic Shared Object or vDSO. They are C ELF ABI functions of the form zx_noun_verb() or zx_noun_verb_direct-object().
The system calls are defined by syscalls.abigen and processed by the abigen tool into include files and glue code in libzircon and the kernel's libsyscalls.
Objects may have multiple Handles (in one or more Processes) that refer to them.
For almost all Objects, when the last open Handle that refers to an Object is closed, the Object is either destroyed, or put into a final state that may not be undone.
Handles may be moved from one Process to another by writing them into a Channel (using zx_channel_write()), or by using zx_process_start() to pass a Handle as the argument of the first thread in a new Process.
The actions which may be taken on a Handle or the Object it refers to are governed by the Rights associated with that Handle. Two Handles that refer to the same Object may have different Rights.
The zx_handle_duplicate() and zx_handle_replace() system calls may be used to obtain additional Handles referring to the same Object as the Handle passed in, optionally with reduced Rights. The zx_handle_close() system call closes a Handle, releasing the Object it refers to, if that Handle is the last one for that Object. The zx_handle_close_many() system call similarly closes an array of handles.
Every object in the kernel has a "kernel object id" or "koid" for short. It is a 64 bit unsigned integer that can be used to identify the object and is unique for the lifetime of the running system. This means in particular that koids are never reused.
There are two special koid values:
ZX_KOID_INVALID Has the value zero and is used as a "null" sentinel.
ZX_KOID_KERNEL There is only one kernel, and it has its own koid.
Threads represent threads of execution (CPU registers, stack, etc) within an
address space which is owned by the Process in which they exist. Processes are
owned by Jobs, which define various resource limitations. Jobs are owned by
parent Jobs, all the way up to the Root Job which was created by the kernel at
boot and passed to userboot
, the first userspace Process to begin execution.
Without a Job Handle, it is not possible for a Thread within a Process to create another Process or another Job.
Program loading is provided by userspace facilities and protocols above the kernel layer.
See: process_create, process_start, thread_create, and thread_start.
Both Sockets and Channels are IPC Objects which are bi-directional and two-ended. Creating a Socket or a Channel will return two Handles, one referring to each endpoint of the Object.
Sockets are stream-oriented and data may be written into or read out of them in units of one or more bytes. Short writes (if the Socket's buffers are full) and short reads (if more data is requested than in the buffers) are possible.
Channels are datagram-oriented and have a maximum message size of 64K (subject to change, likely to be smaller) and may also have up to 1024 Handles attached to a message (also subject to change, also likely to be smaller). They do not support short reads or writes -- either a message fits or it does not.
When Handles are written into a Channel, they are removed from the sending Process. When a message with Handles is read from a Channel, the Handles are added to the receiving Process. Between these two events, the Handles continue to exist (ensuring the Objects they refer to continue to exist), unless the end of the Channel which they have been written towards is closed -- at which point messages in flight to that endpoint are discarded and any Handles they contained are closed.
See: channel_create, channel_read, channel_write, channel_call, socket_create, socket_read, and socket_write.
Objects may have up to 32 signals (represented by the zx_signals_t type and the ZX_SIGNAL defines) which represent a piece of information about their current state. Channels and Sockets, for example, may be READABLE or WRITABLE. Processes or Threads may be TERMINATED. And so on.
Threads may wait for signals to become active on one or more Objects.
See signals for more information.
A Thread may use zx_object_wait_one() to wait for a signal to be active on a single handle or zx_object_wait_many() to wait for signals on multiple handles. Both calls allow for a timeout after which they'll return even if no signals are pending.
If a Thread is going to wait on a large set of handles, it is more efficient to use a Port, which is an Object that other Objects may be bound to such that when signals are asserted on them, the Port receives a packet containing information about the pending Signals.
See: port_create, port_queue, port_wait, port_cancel.
An Event is the simplest Object, having no other state than its collection of active Signals.
An Event Pair is one of a pair of Events that may signal each other. A useful property of Event Pairs is that when one side of a pair goes away (all Handles to it have been closed), the PEER_CLOSED signal is asserted on the other side.
See: event_create, and eventpair_create.
Virtual Memory Objects represent a set of physical pages of memory, or the potential for pages (which will be created/filled lazily, on-demand).
They may be mapped into the address space of a Process with zx_vmar_map() and unmapped with zx_vmar_unmap(). Permissions of mapped pages may be adjusted with zx_vmar_protect().
VMOs may also be read from and written to directly with zx_vmo_read() and zx_vmo_write(). Thus the cost of mapping them into an address space may be avoided for one-shot operations like "create a VMO, write a dataset into it, and hand it to another Process to use."
Virtual Memory Address Regions (VMARs) provide an abstraction for managing a process's address space. At process creation time, a handle to the root VMAR is given to the process creator. That handle refers to a VMAR that spans the entire address space. This space can be carved up via the zx_vmar_map() and zx_vmar_allocate() interfaces. zx_vmar_allocate() can be used to generate new VMARs (called subregions or children) which can be used to group together parts of the address space.
See: vmar_map, vmar_allocate, vmar_protect, vmar_unmap, vmar_destroy,
Futexes are kernel primitives used with userspace atomic operations to implement efficient synchronization primitives -- for example, Mutexes which only need to make a syscall in the contended case. Usually they are only of interest to implementers of standard libraries. Zircon's libc and libc++ provide C11, C++, and pthread APIs for mutexes, condition variables, etc, implemented in terms of Futexes.
See: futex_wait, futex_wake, futex_requeue.