From 1cbe58ab38ea842351be455a10154f90bbc3d087 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 21 Jan 2025 12:30:56 -0500 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index aa4b7be..3e55bce 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ Basis Universal is an open source [supercompressed](http://gamma.cs.unc.edu/GST/ Our overall goal with this project is to simplify the encoding and efficient distribution of *portable* LDR and HDR GPU texture, image, and short texture video content in a way that is compatible with any GPU or rendering/graphics API. -The system supports four modes: ETC1S, UASTC LDR 4x4, UASTC HDR 4x4, and three variants of ASTC HDR 6x6 (highest quality, RDO, and intermediate). The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly, and all encoder/transcoder features can be accessed from Javascript via a C++ wrapper library, which optionally supports [WASM multithreading](https://web.dev/articles/webassembly-threads) for fast encoding in the browser. +The system supports four modes: ETC1S, UASTC LDR 4x4, UASTC HDR 4x4, and three variants of ASTC HDR 6x6 (highest quality, RDO, and intermediate). The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly, and all encoder/transcoder features can be accessed from Javascript via a C++ wrapper library which optionally supports [WASM multithreading](https://web.dev/articles/webassembly-threads) for fast encoding in the browser. Links -----