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Hi, I tried the latest version with an android plugin, where the FPS label appeared and when run on the device FPS:1.
What kind of performance does you have, maybe you need additional settings?
The text was updated successfully, but these errors were encountered:
There is a bug in Beta 2 that defaults the desktop renderer on mobile devices which does not work well on mobile GPUs.
If you switch that to the mobile renderer the demo runs at about 35 FPS. Still not great but usable.
Now that Godot 4 runs on Quest we can start optimising, there are already a few areas we've identified where a lot of performance is lost:
The physical sky the demo is using isn't efficient on mobile and should probably not be used
MSAA is not behaving
Shadows aren't working and the implementation needs to be redone for mobile GPUs.
We'll hopefully find more areas to improve in the next months as we go from beta to stable.
Tweaking those settings you can get the demo to run at normal speeds but they need to be solved properly.
Hi, I tried the latest version with an android plugin, where the FPS label appeared and when run on the device FPS:1.
What kind of performance does you have, maybe you need additional settings?
The text was updated successfully, but these errors were encountered: