Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

invalid calls with teleport #11

Open
surreal6 opened this issue Sep 30, 2022 · 1 comment · May be fixed by #12
Open

invalid calls with teleport #11

surreal6 opened this issue Sep 30, 2022 · 1 comment · May be fixed by #12

Comments

@surreal6
Copy link

when using the teleport (press left trigger) an invalid call occurs in Function_Teleport.gd line 247, and the execution stops.

Invalid call. Nonexistent function 'set_shader_param' in base 'ShaderMaterial'

If i deactivate the teleport, everything seems to work fine (and please receive a big thanks for your work on this :)

  • Tested in linux and windows with a valve index headset
@BastiaanOlij
Copy link
Owner

Hey @surreal6 ,

The XR tools in this demo is a bit of an older one that hasn't been updated for all the code changes here. In this case you should just be able to rename set_shader_param to set_shader_parameter.

We're hard at work converting the latest version of XR Tools to Godot 4 and will update the demo once that is available.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants