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The XR tools in this demo is a bit of an older one that hasn't been updated for all the code changes here. In this case you should just be able to rename set_shader_param to set_shader_parameter.
We're hard at work converting the latest version of XR Tools to Godot 4 and will update the demo once that is available.
when using the teleport (press left trigger) an invalid call occurs in Function_Teleport.gd line 247, and the execution stops.
Invalid call. Nonexistent function 'set_shader_param' in base 'ShaderMaterial'
If i deactivate the teleport, everything seems to work fine (and please receive a big thanks for your work on this :)
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