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PluginEditor.cpp
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PluginEditor.cpp
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/* TubeScreamer - Guitar Overdrive pedal simulation created with faust and JUCE
* Copyright (C) 2021 Barabas Raffai
*
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
AudioPluginAudioProcessorEditor::AudioPluginAudioProcessorEditor (AudioPluginAudioProcessor& p)
: AudioProcessorEditor (&p), processorRef (p)
{
juce::ignoreUnused (processorRef);
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize (400, 300);
gainLabel.setText("Gain", juce::dontSendNotification);
toneLabel.setText("Tone", juce::dontSendNotification);
volumeLabel.setText("Volume", juce::dontSendNotification);
gainAttachment.reset(new SliderAttachment(processorRef.parameters, "gain", gainSlider));
toneAttachment.reset(new SliderAttachment(processorRef.parameters, "tone", toneSlider));
volumeAttachment.reset(new SliderAttachment(processorRef.parameters, "volume", volumeSlider));
addAndMakeVisible(gainLabel);
addAndMakeVisible(toneLabel);
addAndMakeVisible(volumeLabel);
addAndMakeVisible(gainSlider);
addAndMakeVisible(toneSlider);
addAndMakeVisible(volumeSlider);
}
AudioPluginAudioProcessorEditor::~AudioPluginAudioProcessorEditor()
{
}
//==============================================================================
void AudioPluginAudioProcessorEditor::paint (juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
}
void AudioPluginAudioProcessorEditor::resized()
{
auto area = getLocalBounds();
auto row = area.removeFromTop(100);
gainLabel.setBounds(row.removeFromLeft(200));
gainSlider.setBounds(row);
row = area.removeFromTop(100);
toneLabel.setBounds(row.removeFromLeft(200));
toneSlider.setBounds(row);
row = area.removeFromTop(100);
volumeLabel.setBounds(row.removeFromLeft(200));
volumeSlider.setBounds(row);
}