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Also see additional information at the bottom for more information and templates
Key
Server side only (only allow the running of the function on the server side)
Client side only (only allow the running of the function on the client side)
Client side sync (request the server to change the value, server then changes the value and replies to the client allowing the change)
Server side sync (only server allows running of the function and send to all clients the value changed and clients update the value/call original function)
Description
Also see additional information at the bottom for more information and templates
Key
Server side only (only allow the running of the function on the server side)
Client side only (only allow the running of the function on the client side)
Client side sync (request the server to change the value, server then changes the value and replies to the client allowing the change)
Server side sync (only server allows running of the function and send to all clients the value changed and clients update the value/call original function)
Synced
Deferred
None
Externally Deferred
None
Non-Synced
None
Intended Design
For the patch itself please refer to https://github.com/Bannerlord-Coop-Team/BannerlordCoop/wiki/Patching-Basics#field-patching
Field Sync Dataflow
Integration Testing
Location
Create a branch based from development
Related Issues
Blocked by:
Requirements
N/A
Additional information
Using the GameInterface Service Tempale create commands to test the synced values.
Definition of Done
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