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Capturing does not always work #150
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This is related to the thumbnails capture being pretty slow as capturing each of them is a pain and requires lot of extra copies to a canvas 2d before converting the picture to base64 to keep them serialized :-( You can use which is less than ideal but can at least help seeing the command. That said like on #151 I do not see how exploring the capturing can be manageable in 40 000 calls. I guess the easiest in those app is to debug by relying on the npm package or we could reorganize the UI per Frame Buffer as it has been proposed once ? I am taking any idea where we could reduce the amount of visible info to make the navigation useful |
Hmm, are you sure? Note that the missing canvas issue occurs already before I do a capture. Does Spector.js capture thumbnails already before clicking on capture? To be precise, the issue here is not that capture takes a long time on the page, but that it often happens that one cannot even initiate taking a capture of the page, as the profiler gets stuck saying "please choose a canvas in the list" and no canvases show up in the list? |
(I would not mind even if doing a full capture would take 10-20 minutes on such a long page) |
Ohhhhh my bad, i was lucky on my couple tries then, i ll see if I can easily repro :-) thanks for the precisions. |
I am not able to repro consistently, so the easiest here might be to use the npm package. |
E.g. when visiting http://clb.confined.space/dump/PolyStyleMedievalVillage_20200418_065906_wasm_release_cpuprofiler/ for some reason Spector.js is unable to capture the page.
See video at
http://clb.confined.space/dump/SpectorJs_capturing_does_not_work.mov
It seems that Spector is unable to find the canvas on the page. It asks to select the canvas, but not quite sure how to exactly do it?
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