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Could you please double check that the road splines that appear in Unreal correctly reflect the original information from Sumo in the cases shown below:
U-turn spline is comprised of two separate splines
Left turn spline is also comprised of two separate splines. The end point of this spline is positioned such that the resulting spline is not a smooth curve through the intersection, and has a kink midway through the turn. Some left turns are comprised of two separate splines and some are comprised of only one spline. Is this how Sumo does it?
The images above were created by importing the grid01.net.xml road network file
The text was updated successfully, but these errors were encountered:
UCSC Team,
Could you please double check that the road splines that appear in Unreal correctly reflect the original information from Sumo in the cases shown below:
U-turn spline is comprised of two separate splines
Left turn spline is also comprised of two separate splines. The end point of this spline is positioned such that the resulting spline is not a smooth curve through the intersection, and has a kink midway through the turn. Some left turns are comprised of two separate splines and some are comprised of only one spline. Is this how Sumo does it?
The images above were created by importing the grid01.net.xml road network file
The text was updated successfully, but these errors were encountered: