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Auctionator.lua
executable file
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Auctionator.lua
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AuctionatorVersion = "???"; -- set from toc upon loading
AuctionatorAuthor = "Borjamacare";
AuctionatorLoaded = false;
AuctionatorInited = false;
local addonName, addonTable = ...;
local ZT = addonTable.ztt.ZT;
local zc = addonTable.zc;
local zz = zc.md;
local _
local ItemUpgradeInfo = LibStub( 'LibItemUpgradeInfo-1.0' )
gAtrZC = addonTable.zc; -- share with AuctionatorDev
-----------------------------------------
local recommendElements = {};
AUCTIONATOR_ENABLE_ALT = 1;
AUCTIONATOR_SHOW_ST_PRICE = 0;
AUCTIONATOR_SHOW_TIPS = 1;
AUCTIONATOR_DEF_DURATION = "N"; -- none
AUCTIONATOR_V_TIPS = 1;
AUCTIONATOR_A_TIPS = 1;
AUCTIONATOR_D_TIPS = 1;
AUCTIONATOR_SHIFT_TIPS = 1;
AUCTIONATOR_DE_DETAILS_TIPS = 4; -- off by default
AUCTIONATOR_DEFTAB = 1;
AUCTIONATOR_DB_MAXITEM_AGE = 180;
AUCTIONATOR_DB_MAXHIST_AGE = 21; -- obsolete - just needed for migration
AUCTIONATOR_DB_MAXHIST_DAYS = 5;
AUCTIONATOR_OPEN_FIRST = 0; -- obsolete - just needed for migration
AUCTIONATOR_OPEN_BUY = 0; -- obsolete - just needed for migration
local SELL_TAB = 1;
local MORE_TAB = 2;
local BUY_TAB = 3;
-- saved variables - amounts to undercut
local auctionator_savedvars_defaults = {
["_5000000"] = 10000; -- amount to undercut buyouts over 500 gold
["_1000000"] = 2500;
["_200000"] = 1000;
["_50000"] = 500;
["_10000"] = 200;
["_2000"] = 100;
["_500"] = 5;
["STARTING_DISCOUNT"] = 5; -- PERCENT
["LOG_DE_DATA_X"] = true;
}
-----------------------------------------
local auctionator_orig_AuctionFrameTab_OnClick;
local auctionator_orig_ContainerFrameItemButton_OnModifiedClick;
local auctionator_orig_AuctionFrameAuctions_Update;
local auctionator_orig_CanShowRightUIPanel;
local auctionator_orig_ChatEdit_InsertLink;
local auctionator_orig_ChatFrame_OnEvent;
local gForceMsgAreaUpdate = true;
local gAtr_ClickAuctionSell = false;
local gTimeZero;
local gTimeTightZero;
local cslots = {};
local gEmptyBScached = nil;
local gAutoSingleton = 0;
local gTradeSkillFrameModded = false
-- set to the last item posted, even after the posting so that message and icon can be displayed
local gJustPosted = { ItemName=nil, ItemLink=nil, BuyoutPrice=0, StackSize=0, NumStacks=0 }
local auctionator_pending_message = nil;
local kBagIDs = {};
local Atr_Confirm_Proc_Yes = nil;
local gStartingTime = time();
local gHentryTryAgain = nil;
local gCondensedThisSession = {};
local gAtr_Owner_Item_Indices = {};
local ITEM_HIST_NUM_LINES = 20;
local gActiveAuctions = {};
local gHlistNeedsUpdate = false;
local gAtr_SellTriggeredByAuctionator = false;
local gSellPane;
local gMorePane;
local gActivePane;
local gShopPane;
local gCurrentPane;
local gHistoryItemList = {};
local ATR_CACT_NULL = 0;
local ATR_CACT_READY = 1;
local ATR_CACT_PROCESSING = 2;
local ATR_CACT_WAITING_ON_CANCEL_CONFIRM = 3;
gATR_BattlePetIconCache = {};
local gItemPostingInProgress = false;
gAtr_ptime = nil; -- a more precise timer but may not be updated very frequently
gAtr_ScanDB = nil;
gAtr_PriceHistDB = nil;
-----------------------------------------
ATR_SK_GLYPHS = "*_glyphs";
ATR_SK_GEMS_CUT = "*_gemscut";
ATR_SK_GEMS_UNCUT = "*_gemsuncut";
ATR_SK_ITEM_ENH = "*_itemenh";
ATR_SK_POT_ELIX = "*_potelix";
ATR_SK_FLASKS = "*_flasks";
ATR_SK_HERBS = "*_herbs";
-----------------------------------------
local roundPriceDown, ToTightTime, FromTightTime, monthDay;
-----------------------------------------
function Atr_RegisterEvents(self)
Auctionator.Debug.Message( 'Atr_RegisterEvents' )
self:RegisterEvent("VARIABLES_LOADED");
self:RegisterEvent("ADDON_LOADED");
self:RegisterEvent("AUCTION_ITEM_LIST_UPDATE");
self:RegisterEvent("AUCTION_OWNED_LIST_UPDATE");
self:RegisterEvent("AUCTION_MULTISELL_START");
self:RegisterEvent("AUCTION_MULTISELL_UPDATE");
self:RegisterEvent("AUCTION_MULTISELL_FAILURE");
self:RegisterEvent("AUCTION_HOUSE_SHOW");
self:RegisterEvent("AUCTION_HOUSE_CLOSED");
self:RegisterEvent("NEW_AUCTION_UPDATE");
self:RegisterEvent("CHAT_MSG_ADDON");
self:RegisterEvent("PLAYER_ENTERING_WORLD");
end
-----------------------------------------
function Atr_EventHandler(self, event, ...)
-- Auctionator.Debug.Message( 'Atr_EventHandler', event, ... )
if (event == "VARIABLES_LOADED") then Atr_OnLoad(); end;
if (event == "ADDON_LOADED") then Atr_OnAddonLoaded(...); end;
if (event == "AUCTION_ITEM_LIST_UPDATE") then Atr_OnAuctionUpdate(...); end;
if (event == "AUCTION_OWNED_LIST_UPDATE") then Atr_OnAuctionOwnedUpdate(); end;
if (event == "AUCTION_MULTISELL_START") then Atr_OnAuctionMultiSellStart(); end;
if (event == "AUCTION_MULTISELL_UPDATE") then Atr_OnAuctionMultiSellUpdate(...); end;
if (event == "AUCTION_MULTISELL_FAILURE") then Atr_OnAuctionMultiSellFailure(); end;
if (event == "AUCTION_HOUSE_SHOW") then Atr_OnAuctionHouseShow(); end;
if (event == "AUCTION_HOUSE_CLOSED") then Atr_OnAuctionHouseClosed(); end;
if (event == "NEW_AUCTION_UPDATE") then Atr_OnNewAuctionUpdate(); end;
if (event == "CHAT_MSG_ADDON") then Atr_OnChatMsgAddon(...); end;
if (event == "PLAYER_ENTERING_WORLD") then Atr_OnPlayerEnteringWorld(); end;
if (event == "UNIT_SPELLCAST_SENT") then Atr_OnSpellCastSent(...); end;
if (event == "UNIT_SPELLCAST_SUCCEEDED") then Atr_OnSpellCastSucess(...); end;
if (event == "BAG_UPDATE") then Atr_OnBagUpdate(...); end;
end
-----------------------------------------
function Atr_SetupHookFunctionsEarly ()
Auctionator.Debug.Message( 'Atr_SetupHookFunctionsEarly' )
if (Atr_Dev_SetupEarlyHooks) then
Atr_Dev_SetupEarlyHooks();
end
Atr_Hook_OnTooltipAddMoney ();
end
-----------------------------------------
local auctionator_orig_GetAuctionItemInfo;
function Atr_SetupHookFunctions ()
Auctionator.Debug.Message( 'Atr_SetupHookFunctions' )
auctionator_orig_AuctionFrameTab_OnClick = AuctionFrameTab_OnClick;
AuctionFrameTab_OnClick = Atr_AuctionFrameTab_OnClick;
auctionator_orig_ContainerFrameItemButton_OnModifiedClick = ContainerFrameItemButton_OnModifiedClick;
ContainerFrameItemButton_OnModifiedClick = Atr_ContainerFrameItemButton_OnModifiedClick;
auctionator_orig_AuctionFrameAuctions_Update = AuctionFrameAuctions_Update;
AuctionFrameAuctions_Update = Atr_AuctionFrameAuctions_Update;
auctionator_orig_CanShowRightUIPanel = CanShowRightUIPanel;
CanShowRightUIPanel = auctionator_CanShowRightUIPanel;
auctionator_orig_ChatEdit_InsertLink = ChatEdit_InsertLink;
ChatEdit_InsertLink = auctionator_ChatEdit_InsertLink;
auctionator_orig_ChatFrame_OnEvent = ChatFrame_OnEvent;
ChatFrame_OnEvent = auctionator_ChatFrame_OnEvent;
end
-----------------------------------------
function GetRealmFacInfoString()
Auctionator.Debug.Message( 'GetRealmFacInfoString' )
local realm_fac, data
local rf_string = ""
if (AUCTIONATOR_PRICE_DATABASE) then
for realm_fac, data in pairs (AUCTIONATOR_PRICE_DATABASE) do
if (realm_fac and not zc.StringStartsWith (realm_fac, "__")) then
rf_string = rf_string..", "..realm_fac
local c = 0;
if (data) then
for n, v in pairs (data) do
c = c + 1;
end
end
rf_string = rf_string.." ("..c..")"
end
end
end
return rf_string
end
-----------------------------------------
local function IsCataEnchanting (prof)
Auctionator.Debug.Message( 'IsCataEnchanting' )
if (prof) then
local profname, _, skillLevel = GetProfessionInfo (prof)
if (zc.StringSame ("enchanting", profname) and skillLevel >= 450) then
return true
end
end
return false
end
-----------------------------------------
local function IsCataEnchanter()
Auctionator.Debug.Message( 'IsCataEnchanter' )
return false
end
-----------------------------------------
local checkVerString = nil;
local versionReminderCalled = false; -- make sure we don't bug user more than once
-----------------------------------------
local function VersionStringToInt( versionString )
Auctionator.Debug.Message( 'VersionStringToInt', versionString )
local major, minor, patch = strsplit( '.', versionString )
return ( tonumber( major ) or -1 ),
( tonumber( minor ) or -1 ),
( tonumber( patch ) or -1 )
end
local function CheckVersion( verString )
if checkVerString == nil then
checkVerString = AuctionatorVersion
end
Auctionator.Debug.Message( 'CheckVersion', verString, checkVerString )
local userMajor, userMinor, userPatch = VersionStringToInt( checkVerString )
local otherMajor, otherMinor, otherPatch = VersionStringToInt( verString )
-- TODO is this needed? kept it in, not sure if it was here for backwards compatibility?
if userMajor == nil or userMinor == nil or userPatch == nil then
return false
end
return userMajor < otherMajor or
( userMajor == otherMajor and userMinor < otherMinor ) or
( userMajor == otherMajor and userMinor == otherMinor and userPatch < otherPatch )
end
-----------------------------------------
function Atr_VersionReminder ()
Auctionator.Debug.Message( 'Atr_VersionReminder' )
if (not versionReminderCalled) then
versionReminderCalled = true;
zc.msg_anm (ZT("There is a more recent version of Auctionator: VERSION").." "..checkVerString);
end
end
-----------------------------------------
local VREQ_sent = 0;
-----------------------------------------
function Atr_SendAddon_VREQ (type, target)
Auctionator.Debug.Message( 'Atr_SendAddon_VREQ', type, target )
VREQ_sent = time()
if (not zc.StringSame (type, "WHISPER")) then
zz ("sending vreq to", type)
end
C_ChatInfo.SendAddonMessage( "ATR", "VREQ_"..AuctionatorVersion, type, target )
end
-----------------------------------------
function Atr_OnChatMsgAddon (...)
local prefix, msg, distribution, sender = ...
if prefix == "ATR" then
Auctionator.Debug.Message( 'Atr_OnChatMsgAddon', ... )
local s = string.format(
"%s %s |cff88ffff %s |cffffffaa %s|r", prefix, distribution, sender, msg
)
if zc.StringStartsWith( msg, "VREQ_" ) then
C_ChatInfo.SendAddonMessage( "ATR", "V_"..AuctionatorVersion, "WHISPER", sender )
end
if zc.StringStartsWith (msg, "IREQ_") then
collectgarbage( "collect" )
UpdateAddOnMemoryUsage()
local mem = math.floor( GetAddOnMemoryUsage("Auctionator") )
C_ChatInfo.SendAddonMessage( "ATR", "I_" .. Atr_GetDBsize() .. "_" .. mem .. "_" .. #AUCTIONATOR_SHOPPING_LISTS.."_"..GetRealmFacInfoString(), "WHISPER", sender)
end
if zc.StringStartsWith( msg, "V_" ) and time() - VREQ_sent < 5 then
local herVerString = string.sub( msg, 3 )
local outOfDate = CheckVersion( herVerString )
if outOfDate then
zc.AddDeferredCall( 3, "Atr_VersionReminder", nil, nil, "VR" )
end
end
end
Atr_OnChatMsgAddon_ShoppingListCmds( prefix, msg, distribution, sender )
end
-----------------------------------------
function Atr_GetAuctionatorMemString(msg)
Auctionator.Debug.Message( 'Atr_GetAuctionatorMemString', msg )
collectgarbage ("collect");
UpdateAddOnMemoryUsage();
local mem = GetAddOnMemoryUsage("Auctionator");
return string.format ("%6i KB", math.floor(mem));
end
-----------------------------------------
local function Atr_RestoreDElog()
Auctionator.Debug.Message( 'Atr_RestoreDElog' )
if (AUCTIONATOR_DE_DATA_BAK and #AUCTIONATOR_DE_DATA_BAK > 0) then
AUCTIONATOR_DE_DATA = {}
zc.CopyDeep (AUCTIONATOR_DE_DATA, AUCTIONATOR_DE_DATA_BAK)
zc.msg_anm (ZT("Disenchant data restored. Number of entries:"), #AUCTIONATOR_DE_DATA_BAK);
else
zc.msg_anm (ZT("No data available to be restored."));
end
end
-----------------------------------------
local function Atr_DumpDElog()
Auctionator.Debug.Message( 'Atr_DumpDElog' )
if (AUCTIONATOR_DE_DATA == nil or #AUCTIONATOR_DE_DATA == 0) then
zc.msg_anm ("no data has been collected");
return
end
AUCTIONATOR_DE_DATA_BAK = {}
zc.CopyDeep (AUCTIONATOR_DE_DATA_BAK, AUCTIONATOR_DE_DATA)
AUCTIONATOR_DE_DATA = {}
zc.msg_anm ("Disenchant data cleared.");
Atr_LUA_explanation:SetText ("");
local n
local x = 0;
for n = 1,#AUCTIONATOR_DE_DATA_BAK do
local a, b = strsplit ("_", AUCTIONATOR_DE_DATA_BAK[n])
x = x + tonumber (a) + tonumber (b)
end
local msg = "DISENCHANT "..time().." "..x.." "..UnitName("player").."\n"
for n = 1,#AUCTIONATOR_DE_DATA_BAK do
msg = msg..AUCTIONATOR_DE_DATA_BAK[n].."\n"
end
end
-----------------------------------------
function Atr_ClearItemStackingPrefs ()
Auctionator.Debug.Message( 'Atr_ClearItemStackingPrefs' )
local text, spinfo;
for text, spinfo in pairs (AUCTIONATOR_STACKING_PREFS) do
if (not zc.StringContains (text, "_")) then
AUCTIONATOR_STACKING_PREFS[text] = nil
end
end
end
-----------------------------------------
local function Atr_ClearPostHistory ()
Auctionator.Debug.Message( 'Atr_ClearPostHistory' )
AUCTIONATOR_PRICING_HISTORY = {};
zc.msg_anm (ZT("posting history cleared"));
end
-----------------------------------------
local function Atr_ClearFullScanDB ()
Auctionator.Debug.Message( 'Atr_ClearFullScanDB' )
gAtr_ScanDB = nil;
AUCTIONATOR_PRICE_DATABASE = nil;
Atr_InitScanDB();
zc.msg_anm (ZT("full scan database cleared"));
end
-----------------------------------------
local function Atr_SlashCmdFunction(msg)
Auctionator.Debug.Message( 'Atr_SlashCmdFunction', msg )
local cmd, param1u, param2u, param3u = zc.words (msg);
if (cmd == nil or type (cmd) ~= "string") then
return;
end
cmd = cmd and cmd:lower() or nil;
local param1 = param1u and param1u:lower() or nil;
local param2 = param2u and param2u:lower() or nil;
local param3 = param3u and param3u:lower() or nil;
if (cmd == "mem") then
UpdateAddOnMemoryUsage();
for i = 1, GetNumAddOns() do
local mem = GetAddOnMemoryUsage(i);
local name = GetAddOnInfo(i);
if (mem > 0) then
local s = string.format ("%6i KB %s", math.floor(mem), name);
zc.msg_yellow (s);
end
end
elseif (cmd == "share" and param1 == "lists") then
Atr_Send_ShareShoppingListRequest(param2)
elseif (cmd == "locale") then
Atr_PickLocalizationTable (param1u);
elseif (cmd == "fsc") then
if (param1) then
AUCTIONATOR_FS_CHUNK = tonumber(param1);
end
if (AUCTIONATOR_FS_CHUNK == nil) then
zc.msg_anm ("full scan chunk size: ", gDefaultFullScanChunkSize, " (default)");
else
zc.msg_anm ("full scan chunk size: ", AUCTIONATOR_FS_CHUNK);
end
elseif (cmd == "generr") then
local y = 5 + nil;
elseif (cmd == "vsl") then
Atr_ShpList_Validate()
elseif (cmd == "delog") then
AUCTIONATOR_SAVEDVARS.LOG_DE_DATA_X = zc.Negate (AUCTIONATOR_SAVEDVARS.LOG_DE_DATA_X)
EnableDisableDElogging ()
elseif (cmd == "dedump") then
Atr_DumpDElog()
elseif (cmd == "derestore") then
Atr_RestoreDElog()
elseif (cmd == "declear") then
AUCTIONATOR_DE_DATA = nil
AUCTIONATOR_DE_DATA_BAK = nil
zc.msg_anm ("Disenchant data cleared");
elseif (cmd == "clear") then
zc.msg_anm ("memory usage: "..Atr_GetAuctionatorMemString());
if (param1 == "fullscandb") then Atr_ClearFullScanDB()
elseif (param1 == "posthistory") then Atr_ClearPostHistory()
elseif (param1 == "ssprefs") then
Atr_ClearItemStackingPrefs()
zc.msg_anm (ZT("selling preferences cleared"))
end
collectgarbage ("collect");
zc.msg_anm ("memory usage: "..Atr_GetAuctionatorMemString());
elseif (Atr_HandleDevCommands and Atr_HandleDevCommands (cmd, param1, param2)) then
-- do nothing
else
zc.msg_anm (ZT("unrecognized command"));
end
end
-----------------------------------------
function EnableDisableDElogging ()
Auctionator.Debug.Message( 'EnableDisableDElogging' )
if (not IsCataEnchanter()) then
return
end
if (AUCTIONATOR_SAVEDVARS and (AUCTIONATOR_SAVEDVARS.LOG_DE_DATA_X or AUCTIONATOR_SAVEDVARS.LOG_DE_DATA_X == nil)) then
Atr_core:RegisterEvent("UNIT_SPELLCAST_START");
Atr_core:RegisterEvent("UNIT_SPELLCAST_SENT");
Atr_core:RegisterEvent("UNIT_SPELLCAST_STOP");
Atr_core:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");
Atr_core:RegisterEvent("BAG_UPDATE");
local num = AUCTIONATOR_DE_DATA and #AUCTIONATOR_DE_DATA or 0
zz ("Disenchanting info is being logged. Current number of entries:", num)
else
Atr_core:UnregisterEvent("UNIT_SPELLCAST_START");
Atr_core:UnregisterEvent("UNIT_SPELLCAST_SENT");
Atr_core:UnregisterEvent("UNIT_SPELLCAST_STOP");
Atr_core:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED");
Atr_core:UnregisterEvent("BAG_UPDATE");
zz ("disenchanting info is NOT being logged")
end
end
-----------------------------------------
local function Atr_OnClickTradeSkillBut()
Auctionator.Debug.Message( 'Atr_OnClickTradeSkillBut' )
if (not AuctionFrame or not AuctionFrame:IsShown()) then
Atr_Error_Display (ZT("When the Auction House is open\nclicking this button tells Auctionator\nto scan for the item and all its reagents."))
return
end
Atr_SelectPane (BUY_TAB);
local index = GetTradeSkillSelectionIndex()
local link = GetTradeSkillItemLink(index)
local _, _, _, _, _, itemType = GetItemInfo (link);
local numReagents = GetTradeSkillNumReagents(index)
local reagentId
local shoppingListName = GetItemInfo (link)
if (shoppingListName == nil) then
shoppingListName = GetTradeSkillLine()
end
local items = {}
if (shoppingListName) then
table.insert (items, shoppingListName)
end
for reagentId = 1, numReagents do
local reagentName = GetTradeSkillReagentInfo(index, reagentId)
if (reagentName and not zc.StringSame(reagentName, "Crystal Vial")) then
table.insert (items, reagentName)
end
end
Atr_SearchAH (shoppingListName, items, itemType)
end
-----------------------------------------
local function Atr_ModTradeSkillFrame()
Auctionator.Debug.Message( 'Atr_ModTradeSkillFrame' )
if (gTradeSkillFrameModded) then
return
end
if (TradeSkillFrame) then
gTradeSkillFrameModded = true
local button = CreateFrame("BUTTON", "Auctionator_Search", TradeSkillFrame, "UIPanelButtonTemplate");
button:SetPoint("TOPRIGHT", "TradeSkillDetailScrollFrame", "TOPRIGHT", 0, -22);
button:SetHeight (20)
button:SetText(ZT("AH"))
button:SetNormalFontObject(_G["GameFontNormalSmall"])
button:SetHighlightFontObject(_G["GameFontNormalSmall"])
button:SetDisabledFontObject(_G["GameFontNormalSmall"])
button:SetScript ("OnClick", Atr_OnClickTradeSkillBut)
zz ("TradeSkillFrame modded")
else
zz ("TradeSkillFrame not loaded")
end
end
-----------------------------------------
function Atr_InitScanDB()
Auctionator.Debug.Message( 'Atr_InitScanDB' )
local realm_Faction = GetRealmName().."_"..UnitFactionGroup ("player");
if (AUCTIONATOR_PRICE_DATABASE and AUCTIONATOR_PRICE_DATABASE["__dbversion"] == nil) then -- migrate version 1 to version 2
local temp = {};
zc.CopyDeep (temp, AUCTIONATOR_PRICE_DATABASE);
AUCTIONATOR_PRICE_DATABASE = {};
AUCTIONATOR_PRICE_DATABASE["__dbversion"] = 2;
AUCTIONATOR_PRICE_DATABASE[realm_Faction] = {};
zc.CopyDeep (AUCTIONATOR_PRICE_DATABASE[realm_Faction], temp);
temp = {};
end
if (AUCTIONATOR_PRICE_DATABASE and AUCTIONATOR_PRICE_DATABASE["__dbversion"] == 2) then -- migrate version 2 to version 3
local temp_price_db = {};
for realm_fac, data in pairs (AUCTIONATOR_PRICE_DATABASE) do
if (type(data) == "table") then
temp_price_db[realm_fac] = {};
zc.md ("migrating Auctionator db to version 3 for:", realm_fac);
local name, price;
local count = 0;
for name, price in pairs (data) do
if (type(price) == "table") then -- this is to fix the bug where I didn't set the dbversion correctly for NEW dbs
temp_price_db[realm_fac][name] = price;
else
Atr_UpdateScanDBprice (name, price, temp_price_db[realm_fac]);
end
count = count + 1;
end
zc.md (count, "entries migrated");
end
end
AUCTIONATOR_PRICE_DATABASE = temp_price_db;
AUCTIONATOR_PRICE_DATABASE["__dbversion"] = 3;
end
-- migrate version 3 to version 4
if (AUCTIONATOR_PRICE_DATABASE and AUCTIONATOR_PRICE_DATABASE["__dbversion"] == 3) then
for realm_fac, data in pairs (AUCTIONATOR_PRICE_DATABASE) do
if (type(data) == "table") then
zc.md ("migrating Auctionator db to version 4 for:", realm_fac);
local name, itemInfo;
for name, itemInfo in pairs (data) do
if (type(itemInfo) == "table") then
itemInfo["po"] = 1; -- flag for deletion after the first full scan
end
end
end
end
AUCTIONATOR_PRICE_DATABASE["__dbversion"] = 4;
end
if (AUCTIONATOR_PRICE_DATABASE == nil) then
AUCTIONATOR_PRICE_DATABASE = {};
AUCTIONATOR_PRICE_DATABASE["__dbversion"] = 4;
end
if (AUCTIONATOR_PRICE_DATABASE[realm_Faction] == nil) then
AUCTIONATOR_PRICE_DATABASE[realm_Faction] = {};
end
gAtr_ScanDB = AUCTIONATOR_PRICE_DATABASE[realm_Faction];
Atr_PruneScanDB ();
Atr_PrunePostDB ();
Atr_Broadcast_DBupdated (#gAtr_ScanDB, "dbinited");
end
-----------------------------------------
function Atr_OnLoad()
Auctionator.Debug.Message( 'Atr_OnLoad' )
AuctionatorVersion = GetAddOnMetadata("Auctionator", "Version");
gTimeZero = time({year=2000, month=1, day=1, hour=0});
gTimeTightZero = time({year=2008, month=8, day=1, hour=0});
local x;
for x = 0, NUM_BAG_SLOTS do
kBagIDs[x+1] = x;
end
kBagIDs[NUM_BAG_SLOTS+2] = KEYRING_CONTAINER;
AuctionatorLoaded = true;
SlashCmdList["Auctionator"] = Atr_SlashCmdFunction;
SLASH_Auctionator1 = "/auctionator";
SLASH_Auctionator2 = "/atr";
Atr_InitScanDB ();
if (AUCTIONATOR_PRICING_HISTORY == nil) then -- the old history of postings
AUCTIONATOR_PRICING_HISTORY = {};
end
if (AUCTIONATOR_TOONS == nil) then
AUCTIONATOR_TOONS = {};
end
if (AUCTIONATOR_STACKING_PREFS == nil) then
Atr_StackingPrefs_Init();
end
if (AUCTIONATOR_SAVEDVARS == nil) or Atr_IsAnyMissingSavedVars() then
Atr_ResetSavedVars()
end
local playerName = UnitName("player");
if (not AUCTIONATOR_TOONS[playerName]) then
AUCTIONATOR_TOONS[playerName] = {};
AUCTIONATOR_TOONS[playerName].firstSeen = time();
AUCTIONATOR_TOONS[playerName].firstVersion = AuctionatorVersion;
end
AUCTIONATOR_TOONS[playerName].guid = UnitGUID ("player");
if (AUCTIONATOR_SCAN_MINLEVEL == nil) then
AUCTIONATOR_SCAN_MINLEVEL = 1; -- poor (all) items
end
if (AUCTIONATOR_SHOW_TIPS == 0) then -- migrate old option to new ones
AUCTIONATOR_V_TIPS = 0;
AUCTIONATOR_A_TIPS = 0;
AUCTIONATOR_D_TIPS = 0;
AUCTIONATOR_SHOW_TIPS = 2;
end
if (AUCTIONATOR_OPEN_FIRST < 2) then -- set to 2 to indicate it's been migrated
if (AUCTIONATOR_OPEN_FIRST == 1) then AUCTIONATOR_DEFTAB = 1;
elseif (AUCTIONATOR_OPEN_BUY == 1) then AUCTIONATOR_DEFTAB = 2;
else AUCTIONATOR_DEFTAB = 0; end;
AUCTIONATOR_OPEN_FIRST = 2;
end
-- Migrate old version of shopping lists to new adv
if AUCTIONATOR_SHOPPING_LISTS and AUCTIONATOR_SHOPPING_LISTS_MIGRATED_V2 == nil then
for index, list in ipairs( AUCTIONATOR_SHOPPING_LISTS ) do
local fixedList = {}
for itemIndex, itemName in ipairs( list.items ) do
local replacement = itemName:gsub( "|", ";" )
table.insert( fixedList, replacement )
end
AUCTIONATOR_SHOPPING_LISTS[ index ].items = fixedList
end
AUCTIONATOR_SHOPPING_LISTS_MIGRATED_V2 = true
end
Atr_SetupHookFunctionsEarly();
------------------
local atrtt1 = CreateFrame( "GameTooltip", "AtrScanningTooltip", nil, "GameTooltipTemplate" ); -- Tooltip name cannot be nil
if (atrtt1 == nil) then
zc.msg_anm ("Unable to create AtrScanningTooltip");
end
AtrScanningTooltip:SetOwner( WorldFrame, "ANCHOR_NONE" );
local atrtt2 = CreateFrame( "GameTooltip", "AtrScanningTooltip2", nil, "GameTooltipTemplate" ); -- Tooltip name cannot be nil
if (atrtt2 == nil) then
zc.msg_anm ("Unable to create AtrScanningTooltip2");
end
AtrScanningTooltip2:SetOwner( WorldFrame, "ANCHOR_NONE" );
------------------
Atr_ShoppingListsInit();
EnableDisableDElogging ()
if ( IsAddOnLoaded("Blizzard_AuctionUI") ) then -- need this for AH_QuickSearch since that mod forces Blizzard_AuctionUI to load at a startup
Atr_Init();
end
Atr_ModTradeSkillFrame()
end
-----------------------------------------
local gPrevTime = 0;
function Atr_OnAddonLoaded(...)
Auctionator.Debug.Message( 'Atr_OnAddonLoaded', ... )
local addonName = select (1, ...);
if (zc.StringSame (addonName, "blizzard_auctionui")) then
Atr_Init();
end
Atr_Check_For_Conflicts (addonName);
local now = time();
gPrevTime = now;
if (zc.StringSame (addonName, "blizzard_tradeskillui")) then
Atr_ModTradeSkillFrame();
end
end
-----------------------------------------
auctionatorInited = false
-----------------------------------------
function Atr_OnPlayerEnteringWorld()
Auctionator.Debug.Message( 'Atr_OnPlayerEnteringWorld' )
zz ("auctionatorInited = ", auctionatorInited);
if (auctionatorInited == false) then
auctionatorInited = true;
Atr_InitOptionsPanels()
Atr_InitToolTips()
if (RegisterAddonMessagePrefix) then
RegisterAddonMessagePrefix ("ATR")
end
end
end
-----------------------------------------
local preDEmats;
local preDEgear;
local gDisenchantTime = 0;
-----------------------------------------
function Atr_ScanBags (mats, gear)
Auctionator.Debug.Message( 'Atr_ScanBags', mats, gear )
local bagID, slotID, numslots;
for bagID = 0, NUM_BAG_SLOTS do
local numslots = GetContainerNumSlots (bagID);
for slotID = 1,numslots do
local itemLink = GetContainerItemLink(bagID, slotID);
if (itemLink) then
local texture, itemCount, locked, quality = GetContainerItemInfo(bagID, slotID);
local itemName, _, itemRarity, _, _, itemType, itemSubType, _, _, _, _, itemClassID, itemSubClassID = GetItemInfo( itemLink )
local itemLevel = ItemUpgradeInfo:GetUpgradedItemLevel( itemLink )
if ( Atr_IsWeaponType( itemClassID ) or Atr_IsArmorType( itemClassID ) ) and itemLevel > 271 then
local key = itemType.."_"..itemSubType.."_"..itemRarity.."_"..itemLevel;
if (gear[key]) then
gear[key].count = gear[key].count + 1;
else
local q = "X";
if (itemRarity == 2) then q = "G"; end
if (itemRarity == 3) then q = "B"; end
if (itemRarity == 4) then q = "P"; end
gear[key] = { t=itemType, s=itemSubType, q=q, lev=itemLevel, count=itemCount };
end
end
if (zc.StringContains (itemName, "Celestial Essence", "Heavenly Shard", "Hypnotic Dust", "Maelstrom Crystal")) then
local key = itemName;
if (mats[key]) then
mats[key].count = mats[key].count + itemCount;
else
mats[key] = { count=itemCount };
end
end
end
end