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Allow flammable liquids and gases to catch fire when spilled, coating the given tile in flames.
Possible usage: broken lanterns would spill burning oil rather than making a small explosion, explosive gas that would be harmless until touched by a flame, sulphur golems would be much more interesting.
Could (should?) also replace current FIRE_GAS, which only deals fire damage and does not directly interact with the fire subsystem.
The text was updated successfully, but these errors were encountered:
Allow flammable liquids and gases to catch fire when spilled, coating the given tile in flames.
Possible usage: broken lanterns would spill burning oil rather than making a small explosion, explosive gas that would be harmless until touched by a flame, sulphur golems would be much more interesting.
Could (should?) also replace current FIRE_GAS, which only deals fire damage and does not directly interact with the fire subsystem.
The text was updated successfully, but these errors were encountered: