ATTENTION: Third Upgrades Mod requires "Visual Studio Redistributable" download it in official Microsoft page.
************** Third Upgrades Mod *****************
*************** Version: v2.20.5******************
**************** Amethyst Edition ******************
Credits:
VMaiko: Author, idea and graphics. PerryR: ERM author and scripting. Archer30: ERM author and scripting. Berserker: Scripting. Xericsin: Scripting. Majaczek: Plugins (Amethyst and Emerald). Strigo: Plugin (Resound). Moriarty89: Graphics. By003: Fallen/Death Angel and Dark Templar/Paladin graphics Avatar: Sounds and Graphics resources. FirePaladin: Graphics. ElfbI: New Pandora Boxes. Hawaiing: 8th dwellings plugin author. Kongsuni: ERM scripter of some artifacts.
Original authors of Tides of War mod which their assets were used to do this mod:
Witchking - Leader and 3d Artist. Hobbicus - 2d, 3d Artist and Musician. Trith - 3d Artist. Nephretes - 3d Artist. Sower - 2d and 3d Artist. Drwal - 2d Artist. Khemiel - 2d Artist. avatar - json guy.
This mod uses Fred79's Object Patch and part of the terrain objects are tied to RMG.
What does the mod contain?
+125 New Creatures. +90 New Artifacts. +Various decorative objects that are generated in RMG +45 new Dwellings. +35 new Creature Banks (Script by PerryR). +New adventure objects.
- New buliding details
Now every town can have a new building that is used as a general 'upgrade guild'. Thanks to this the player will be able to upgrade creatures in the town to their new forms. Each town type has a different builiding, a different description, a different animation and a different cost. To try to build the new building RIGHT-click on your Town Hall (or Village Hall, City Hall, or Capitol). You have always olny one prerequisite to build - you must have a Castle. And of course, you have to have the right resources:
for the Heavenly Tower (Castle) you need: 22000 gold, 30 gems and 30 ore for the Order of The Sun (Rampart) you need: 20000 gold, 25 crystal and 40 wood for the Cloud Castle (Tower) you need: 25000 gold, 30 gems and 15 mercury for the Kreegans' Gate (Inferno) you need: 19000 gold, 30 mercury and 15 sulfur for the Hall of The Pit (Necropolis) you need: 21000 gold, 25 mercury and 35 wood for the Underworld Entrance (Dungeon) you need: 23000 gold, 30 sulfur and 35 ore for the Barbarian Citadel (Stronghold) you need: 19000 gold, 60 ore and 15 crystal for the Temple of The Snake (Fortress) you need: 18000 gold, 50 wood and 20 sulfur for the Escaton's Crystal (Conflux) you need: 20000 gold, 30 crystal and 15 gems
Note, that the right-clicking on the town hall doesn't disable the town destroying feature. However, when it is not needed, the standard text will not be shown.
It will 'return' if you build a capitol or destroy the fort - then you'll see the standard text after you click on the 'OK' button. If you completely destroy a town, the new structure will be destroyed as well.
-
Creature Upgrades
The creature upgrades become available in the town after building the new special structure there and having the right upgraded dwellings built. Just click on the creature and you should notice the upgrade arrows. Of course, like with any upgrades, this costs some gold (or even resources). Note, that in the Hill Fort every new upgrade is also available and all new upgrades are aligned with their towns. NEW: Now you can recruit the creatures in their respective dwellings once the new structure has been bought.
Castle:
Halberdier->Royal Halberdier
Marksman->Crossbowman
Royal Griffin->Cesar Griffin
Crusader->Inquisitor
Zealot->War Zealot
Champion->Holy Champion
Supreme Archangel->Seraph Archangel (Hill Fort Only o in Level 8 Dwellings)
Rampart:
Centaur Captain->Sylvan Centaur
Battle Dwarf->Berserker Dwarf
Grand Elf->Sharpshooter Elf
Silver Pegasus->Golden Pegasus
Dendroid Soldier->Elder Dendroid
War Unicorn->Legendary Unicorn
Diamond Dragon->Pure Diamond Dragon (Hill Fort Only o in Level 8 Dwellings)
Tower:
Master Gremlin->Grandmaster Gremlin
Obsidian Gargoyle->Marble Gargoyle
Iron Golem->Steel Golem
Arch Mage->Arcane Mage
Master Genie->Arcane Genie
Naga Queen->Naga Empress
Lord of Thunder->Guardian of Zeus (Hill Fort Only o in Level 8 Dwellings)
Inferno:
Familiar->Hellish Plague
Magog->Winged Magog
Cerberus->Astral Cerberus
Horned Demon->Sharp-Horned Demon
Pit Lord->Pit Master
Efreet Sultan->Efreet Rajah
Hell Baron->Antichrist (Hill Fort Only o in Level 8 Dwellings)
Necropolis:
Skeleton Warrior->Skeleton Knight
Zombie->Mummy
Wraith->Ghost
Vampire Lord->Nosferatu
Power Lich->Lich King
Dread Knight->Death Knight
Blood Dragon->Red Bones Dragon (Hill Fort Only o in Level 8 Dwellings)
Dungeon:
Infernal Troglodyte->Phosforous Troglodyte
Harpy Hag->Harpy Sanguinary
Evil Eye->Monstrous Eye
Medusa Queen->Medusa Empress
Minotaur King->Black Minotaur
Scorpicore->Chimera
Darkness Dragon->Abyss Dragon (Hill Fort Only o in Level 8 Dwellings)
Stronghold:
Hobgoblin->Hobgoblin Overlord
Wolf Raider->Killer Wolf Raider
Orc Chieftain->Orc Leader
Ogre Mage->Elder Ogre
Thunderbird->Lightningbird
Cyclops King->Cyclops Emperor
Ghost Behemoth->Spectral Behemoth (Hill Fort Only o in Level 8 Dwellings)
Fortress:
Gnoll Marauder->Centagnoll
Lizard Warrior->Elite Lizard
Dragon Fly->Chaotic Dragon Fly
Greater Basilisk->Lava Basilisk
Mighty Gorgon->Catoblepas
Wyvern Monarch->Acid Wyvern
Hell Hydra->Terrible Hydra (Hill Fort Only o in Level 8 Dwellings)
Conflux:
Pixie->Fairy
Storm Elemental->Hurracane Elemental
Ice Elemental->Life Elemental
Energy Elemental->Flux Elemental
Magma Elemental->Mineral Elemental
Magic Elemental->Void Elemental
Sacred Phoenix->Divine Phoenix (Hill Fort Only o in Level 8 Dwellings)
Neutrals:
Gorynych->Dark Tiamat
Dracolich->Necross Dragon
Rogue->Assassin (Hill Fort Only)
Enchanter->Spellweaver (Hill Fort Only)
Faerie Dragon-> Primal Faerie Dragon (Hill Fort Only)
Topaz Crystal Dragon -> Amethyst Crystal Dragon -> Ruby Crystal Dragon -> Emerald Crystal Dragon -> Shappire Crystal Dragon (Hill Fort Only)
- Creature Specialization
Heroes who specialize in creatures have the following scaling:
Attack/Defense: +1 Att/Def for every 7 hero levels Damage: HeroLvl:Value(based on creature level) Health: 9%+1*HeroLvL
This bonus is added to the creatures only in combat! The normal Heroes3 mechanic (+1 Speed and +Att/Def after each x-level) still works and can be seen directly on your creature in the hero screen. You will find this scaling much fairer then the busted WoG script, where each creature ended with +50 Att/Def after enough hero levels. If you are no fan of this script you can just delete the "Creature Specialisation Third Upgrade Mod" and "81 wog - disable options" erm file in the Data/s folder.
- Necromancy
Thanks to amethyst, something that has been asked for so much is now possible and it is necromancy compatibility with Third Upgrades Mod. Necromancy has now been adapted and works as follows:
Basic Necromancy: Raise Skeletons Advanced Necromancy: Raise Skeleton Warriors Expert Necromancy: Raise Skeleton Knights
Cloak of the Undead King has also been made compatible with Third Upgrades Mod and Necromancy:
Basic Necromancy: Raise Ghouls Advanced necromancy: Raise Ghosts Necromancy Expert: Raise King Liches
- Additional Units
Now it is possible to obtain additional units in the game, to obtain it there are 2 requirements, You are required to build a dwelling of the same level as the same creature (For example to build Treehouse you need to build Enchaing Spring) and build an exclusive building for each faction. To obtain the upgraded version of the additional unit it is required that the building to obtain a third upgrade be built.