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Mass Effect Andromeda not working with Logitech Wrapper #6
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I'm not sure where game developers get the checksum from, i assume it's a version of the SDK provided by Logitech themselves. I was able to see if the checking is done with As an alternative, i briefly looked into reverse engineering the host part of the SDK, so that the original DLL can still be used. It looks possible with the public dll, but i don't know if the dll provided to game developers by logitech does any other checks to prevent this. When i have the time to work on that part I'll publish something. |
I took a gander at the log and noticed the 'Microsoft Enhanced RSA and AES Cryptographic Provider' was being loaded after the logitech dll is found. MassEffectAndromedaProcmon.zip Here is the filtered log file if you want to take a look. |
Yeah that's what i remember seeing for the battlefield games. I don't know if there's a way to get around it. Maybe working on the backend would be the only way to capture these effects, if even possible at all. |
Yeah I'm not very knowledgeable about this either. As you suggested, i self signed the dll it's supposed to load and it still didn't work. The process Monitor log is a bit different though, it has more entries. I suspect it checks for some sort of fingerprint on the signature, after verifying that it has a signature. Unfortunate. |
Yeah that's most likely the case.. |
Checked logs and cannot see the application listed as being picked up by the logitech wrapper.
Is there a workaround that I could attempt to use? (additional registry keys, placing DLL in game directory?
I don't see why this game would actively block or use a checksum, seeing as it has no anticheat to speak of (despite having a multiplayer mode)
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