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We update the landing pad position when calling _init_goal (which is called on reset).
But, to be able to use the env without rendering, we instantiate the renderer on the first call to render(). This means that during the first episode _init_goal is called before the renderer exists and therefore the landing pad isn't positioned on the screen.
The text was updated successfully, but these errors were encountered:
starship-landing-gym/starship_landing_gym/envs/starship_env.py
Line 212 in f84902a
We update the landing pad position when calling _init_goal (which is called on reset).
But, to be able to use the env without rendering, we instantiate the renderer on the first call to render(). This means that during the first episode _init_goal is called before the renderer exists and therefore the landing pad isn't positioned on the screen.
The text was updated successfully, but these errors were encountered: