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FuryAlwaysOn.csproj
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FuryAlwaysOn.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{72956FEA-AE65-4427-9497-2597A629FC81}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FuryAlwaysOn</RootNamespace>
<AssemblyName>FuryAlwaysOn</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<LangVersion>default</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\MMHOOK_Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils, Version=21.4.29.1, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="PlayMaker">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\PlayMaker.dll</HintPath>
</Reference>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Vasi, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods\Vasi\Vasi.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="EffectFixer.cs"/>
<Compile Include="FuryAlwaysOn.cs"/>
<Compile Include="Properties\AssemblyInfo.cs"/>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="@echo on"/>
<Exec Command="echo Copying mod"/>
<Exec Command="copy "$(TargetPath)" "C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods\""/>
</Target>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
</Project>