Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Investigate non-raytracing GI #13

Open
Anecoz opened this issue Oct 10, 2023 · 1 comment
Open

Investigate non-raytracing GI #13

Anecoz opened this issue Oct 10, 2023 · 1 comment
Labels
enhancement New feature or request

Comments

@Anecoz
Copy link
Owner

Anecoz commented Oct 10, 2023

Something better than a flat ambient term is needed for GI/indirect light when there is no ray-tracing support. It should ideally still be at least semi-dynamic.

Reflective shadow maps
Voxel Cone Tracing
Screen space GI

@Anecoz Anecoz added the enhancement New feature or request label Oct 10, 2023
@Anecoz
Copy link
Owner Author

Anecoz commented Dec 2, 2023

As of now, the idea is to "bake" light using DDGI into probe atlases. These atlases can be stored per tile. This would probably be the simplest way, since we can use the existing chain for using DDGI without ray tracing.

This would at least solve diffuse GI (but not allow for dynamic emissive meshes or directional light changes). For specular GI we probably need to look at something like baked reflection probes.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant