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Right now we're creating all effect instances when instantiating ProcessUnit_FX, then disablng them with the "enabled" parameter. Instead, we could save memory by not craeting an instance if the effect is not enabled.
The text was updated successfully, but these errors were encountered:
Right now we're creating all effect instances when instantiating ProcessUnit_FX, then disablng them with the "enabled" parameter. Instead, we could save memory by not craeting an instance if the effect is not enabled.
The text was updated successfully, but these errors were encountered: