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How to use in Katana? #4

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PNeelkanth16 opened this issue Jan 3, 2025 · 3 comments
Open

How to use in Katana? #4

PNeelkanth16 opened this issue Jan 3, 2025 · 3 comments

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@PNeelkanth16
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Hi,

I have gone through your plugin and very much pleased for such a nice workflow. I want to use the same thing in Katana. Please can you provide necessary docs for implementing the plugin inside katana.

Thanks

@AlexeySmolenchuk
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Hi,
Thank you for flagging it.
I've just updated building docs with the Linux example
https://github.com/AlexeySmolenchuk/hGeoPatterns/blob/main/docs/Building.md#other-dccs
Unfortunately, can't test on Windows at the moment.

Let me know how it goes.
Thanks

@PNeelkanth16
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PNeelkanth16 commented Jan 4, 2025

Hi,

First of all thanks for a quick reply. The docs suggested by you are quite useful.
I have gone through it and have some questions.

Can we use the windows prebuild provided by you for implementing plugin in katana? If yes than what are the steps to produce that.

LD_LIBRARY_PATH=/opt/hfs20.5.445/dsolib

Which paths the above variable refer to?

One more thing that if building from scratch is required then can you please provide proper way to build the plugin or help me in developing the plugin as I don't have dedicated developer to work on it.

Thanks

@PNeelkanth16
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Hi,

I tried building the plugin and set the environment path for Katana. After that I tried to render sample scene in Katana and got stuck on the following error.

D02001 {WARNING} TgPathDLOpen: Bad DSO found: oceanSampleLayers (The operation completed successfully.) S10002 {ERROR} Could not load pattern plugin "oceanSampleLayers" from the plugin path "C:\Users\Dev\Documents\houdini20.5\packages\hGeoPattern\hGeoPatterns\rixplugins:C:\Program Files\Pixar\RenderManProServer-26.3\lib\plugins" or the shader path "C:/Users/Dev/Documents/houdini20.5/packages/hGeoPattern/hGeoPatterns/shaders:C:/Program Files/Pixar/RenderManProServer-26.3/lib/shaders". (System Error: No such file or directory)

Thanks

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