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standard_cards.txt
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standard_cards.txt
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A Little Chat {1}{U}
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Abandon the Post {1}{R}
Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Abrade {1}{R}
Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Academy Loremaster {U}{U}
Creature — Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
2 / 3
Academy Wall {2}{U}
Creature — Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
0 / 5
Acquisition Octopus {2}{U}
Artifact Creature — Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
Adamant Will {1}{W}
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Adaptive Sporesinger {2}{G}
Creature — Phyrexian Druid
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
Adarkar Wastes
Land
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Adeline, Resplendent Cathar {1}{W}{W}
Legendary Creature — Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
Aerial Boost {1}{W}
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +2/+2 and gains flying until end of turn.
Aeronaut Cavalry {4}{W}
Creature — Human Soldier
Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.
3 / 4
Aeronaut's Wings {2}
Artifact — Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Aether Channeler {2}{U}
Creature — Human Wizard
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
2 / 1
Aetherblade Agent {1}{B}
Creature — Human Rogue
Deathtouch
{4}{U/P}: Transform Aetherblade Agent. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
1 / 1
Gitaxian Mindstinger
Creature — Phyrexian Rogue
Deathtouch
Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card.
3 / 3
Against All Odds {3}{W}
Sorcery
Choose one or both —
• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.
• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Aggressive Sabotage {2}{B}
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Aim for the Head {2}{B}
Sorcery
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
Air Marshal {1}{U}
Creature — Human Soldier
{3}: Target Soldier gains flying until end of turn.
2 / 1
Airlift Chaplain {2}{W}
Creature — Human Cleric
Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
Ajani, Sleeper Agent {1}{G}{G/W/P}{W}
Legendary Planeswalker — Ajani
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Akki Ember-Keeper {1}{R}
Enchantment Creature — Goblin Warrior
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
2 / 1
Akki Ronin {1}{R}
Creature — Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
1 / 3
Akki Scrapchomper {R}
Creature — Phyrexian Goblin
{1}{R}, {T}, Sacrifice an artifact or land: Draw a card.
1 / 1
Akki War Paint {R}
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Alabaster Host Intercessor {5}{W}
Creature — Phyrexian Samurai
When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 4
Alabaster Host Sanctifier {1}{W}
Creature — Phyrexian Cleric
Lifelink
2 / 2
Alchemist's Gambit {1}{R}{R}
Sorcery
Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Alchemist's Retrieval {U}
Instant
Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
All Will Be One {3}{R}{R}
Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
All-Seeing Arbiter {4}{U}{U}
Creature — Avatar
Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
5 / 4
Alloy Animist {G}
Creature — Human Druid
{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
1 / 1
Alluring Suitor {2}{R}
Creature — Vampire
When you attack with exactly two creatures, transform Alluring Suitor.
2 / 3
Deadly Dancer
Creature — Vampire
Trample
When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.
{R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.
3 / 3
Ambitious Assault {2}{R}
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Ambitious Farmhand {1}{W}
Creature — Human Peasant
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
1 / 1
Seasoned Cathar
Creature — Human Knight
Lifelink
3 / 3
Ambulatory Edifice {2}{B}
Artifact Creature — Phyrexian Construct
When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
3 / 2
Ambush Paratrooper {1}{W}
Creature — Human Soldier
Flash
Flying
{5}: Creatures you control get +1/+1 until end of turn.
1 / 2
An Offer You Can't Refuse {U}
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Ancestral Anger {R}
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Ancestral Katana {1}{W}
Artifact — Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Anchor to Reality {2}{U}{U}
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Ancient Imperiosaur {5}{G}{G}
Creature — Dinosaur
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample, ward {2}
Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.
6 / 6
Ancient Lumberknot {2}{B}{G}
Creature — Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1 / 4
Angel of Suffering {3}{B}{B}
Creature — Nightmare Angel
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
5 / 3
Angelfire Ignition {1}{R}{W}
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Angelic Intervention {1}{W}
Instant
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Angelic Observer {5}{W}
Creature — Angel Advisor
This spell costs {1} less to cast for each Citizen you control.
Flying
3 / 3
Angelic Quartermaster {3}{W}{W}
Creature — Angel Soldier
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
3 / 3
Animist's Might {2}{G}
Sorcery
This spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
Anje, Maid of Dishonor {2}{B}{R}
Legendary Creature — Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4 / 5
Annex Sentry {2}{W}
Artifact Creature — Phyrexian Cleric
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
1 / 4
Annihilating Glare {B}
Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature or planeswalker.
Anoint with Affliction {1}{B}
Instant
Exile target creature if it has mana value 3 or less.
Corrupted — Exile that creature instead if its controller has three or more poison counters.
Anointed Peacekeeper {2}{W}
Creature — Human Cleric
Vigilance
As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3 / 3
Antagonize {1}{R}
Instant
Target creature gets +4/+3 until end of turn.
Ao, the Dawn Sky {3}{W}{W}
Legendary Creature — Dragon Spirit
Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5 / 4
Apostle of Invasion {4}{W}{W}
Creature — Phyrexian Angel
Flying
Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.
4 / 4
Apprentice Sharpshooter {2}{G}
Creature — Human Archer
Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
1 / 4
Arachnoid Adaptation {G}
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Arbalest Engineers {1}{R}{G}
Creature — Human Artificer
When Arbalest Engineers enters the battlefield, choose one —
• Arbalest Engineers deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
2 / 2
Arc Spitter {1}
Artifact — Equipment
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Arcane Bombardment {4}{R}{R}
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
Arcane Infusion {U}{R}
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Arcane Proxy {7}
Artifact Creature — Wizard
Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
4 / 3
Archangel Elspeth {2}{W}{W}
Legendary Planeswalker — Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Archangel of Wrath {2}{W}{W}
Creature — Angel
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
3 / 4
Archfiend of the Dross {2}{B}{B}
Creature — Phyrexian Demon
Flying
Archfiend of the Dross enters the battlefield with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
6 / 6
Archghoul of Thraben {2}{B}
Creature — Zombie Cleric
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3 / 2
Archpriest of Shadows {3}{B}{B}
Creature — Human Warlock
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
4 / 4
Ardent Elementalist {3}{R}
Creature — Human Shaman
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 1
Argentum Masticore {5}
Artifact Creature — Phyrexian Masticore
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
5 / 5
Argivian Avenger {6}
Artifact Creature — Shapeshifter
{1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
5 / 5
Argivian Cavalier {2}{W}
Creature — Orc Knight
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
2 / 2
Argivian Phalanx {5}{W}
Creature — Human Kor Soldier
This spell costs {1} less to cast for each creature you control.
Vigilance
4 / 4
Argoth, Sanctum of Nature
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Argothian Opportunist {2}{G}
Creature — Human Scout
When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
3 / 2
Argothian Sprite {1}{G}
Creature — Faerie
Argothian Sprite can't be blocked by artifact creatures.
{7}: Put two +1/+1 counters on Argothian Sprite.
2 / 2
Arlinn, the Pack's Hope {2}{R}{G}
Legendary Planeswalker — Arlinn
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add {R}{G}.
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Arm the Cathars {1}{W}{W}
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Armguard Familiar {1}{U}
Artifact Creature — Equipment Beast
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 1
Armored Scrapgorger {1}{G}
Creature — Phyrexian Beast
Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.
{T}: Add one mana of any color.
Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.
0 / 3
Arms Race {3}{R}
Enchantment
{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
Arni Metalbrow {2}{R}
Legendary Creature — Human Berserker
Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3 / 3
Aron, Benalia's Ruin {W}{W}{B}
Legendary Creature — Phyrexian Human
Menace (This creature can't be blocked except by two or more creatures.)
{W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
3 / 3
Arrogant Outlaw {2}{B}
Creature — Vampire Noble
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
3 / 2
Artificer's Dragon {6}
Artifact Creature — Dragon
Flying
{R}: Artifact creatures you control get +1/+0 until end of turn.
Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 4
Artillery Blast {1}{W}
Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Artistic Refusal {4}{U}{U}
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose one or both —
• Counter target spell.
• Draw two cards, then discard a card.
Asari Captain {3}{R}{W}
Creature — Human Samurai
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
4 / 3
Ascendant Packleader {G}
Creature — Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2 / 1
Ashnod's Harvester {2}
Artifact Creature — Construct
Whenever Ashnod's Harvester attacks, exile target card from a graveyard.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 1
Ashnod's Intervention {B}
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
Ashnod, Flesh Mechanist {B}
Legendary Creature — Human Artificer
Deathtouch
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
1 / 1
Aspirant's Ascent {U}
Instant
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Assassin's Ink {2}{B}{B}
Instant
This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment.
Destroy target creature or planeswalker.
Assimilate Essence {1}{U}
Instant
Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Astor, Bearer of Blades {2}{R}{W}
Legendary Creature — Human Warrior
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip {1}.
Vehicles you control have crew 1.
4 / 4
Astral Wingspan {4}{U}
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
When Astral Wingspan enters the battlefield, draw a card.
Enchanted creature gets +2/+2 and has flying.
Atmosphere Surgeon {1}{U}
Creature — Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.
Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
2 / 1
Atraxa's Fall {1}{G}
Sorcery
Destroy target artifact, battle, enchantment, or creature with flying.
Atraxa's Skitterfang {3}
Artifact Creature — Phyrexian Insect
Atraxa's Skitterfang enters the battlefield with three oil counters on it.
At the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
2 / 2
Atraxa, Grand Unifier {3}{G}{W}{U}{B}
Legendary Creature — Phyrexian Angel
Flying, vigilance, deathtouch, lifelink
When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
7 / 7
Atsushi, the Blazing Sky {2}{R}{R}
Legendary Creature — Dragon Spirit
Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
4 / 4
Attended Socialite {1}{G}
Creature — Elf Druid
Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
2 / 1
Attentive Skywarden {2}{W}
Creature — Phyrexian Kor
Flying
Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control.
2 / 2
Audacity {G}
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Audacity is put into a graveyard from the battlefield, draw a card.
Augur of Autumn {1}{G}{G}
Creature — Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2 / 3
Automated Artificer {2}
Artifact Creature — Artificer
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.
1 / 3
Automatic Librarian {3}
Artifact Creature — Construct
When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3 / 2
Autonomous Assembler {5}
Artifact Creature — Assembly-Worker
Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Vigilance
{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
4 / 5
Avabruck Caretaker {4}{G}{G}
Creature — Human Werewolf
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 4
Hollowhenge Huntmaster
Creature — Werewolf
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6 / 6
Aven Heartstabber {U}{B}
Creature — Bird Assassin
Flying
As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.
When Aven Heartstabber dies, mill two cards, then draw a card.
1 / 1
Awaken the Sleeper {3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Awaken the Woods {X}{G}{G}
Sorcery
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Awakened Awareness {X}{U}{U}
Enchantment — Aura
Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Axgard Artisan {1}{R}
Creature — Dwarf Artificer
Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 / 1
Axiom Engraver {1}{R}
Creature — Phyrexian Wizard
Axiom Engraver enters the battlefield with two oil counters on it.
{T}, Remove an oil counter from Axiom Engraver, Discard a card: Draw a card.
1 / 3
Ayara's Oathsworn {1}{B}
Creature — Human Knight
Menace
Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
2 / 2
Ayara, Widow of the Realm {1}{B}{B}
Legendary Creature — Elf Noble
{T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
3 / 3
Ayara, Furnace Queen
Legendary Creature — Phyrexian Elf Noble
At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
4 / 4
Azusa's Many Journeys {1}{G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Likeness of the Seeker
Enchantment Creature — Human Monk
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
3 / 3
Backstreet Bruiser {1}{U}
Creature — Cephalid Rogue
Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
3 / 3
Backup Agent {1}{W}
Creature — Human Citizen
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
Baird, Argivian Recruiter {R}{W}
Legendary Creature — Human Soldier
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
2 / 2
Baithook Angler {1}{U}
Creature — Human Peasant
Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
Hook-Haunt Drifter
Creature — Spirit
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
1 / 2
Balduvian Atrocity {2}{B}
Creature — Phyrexian Berserker
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Menace
When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
2 / 3
Balduvian Berserker {2}{R}
Creature — Kor Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.
1 / 3
Ballista Watcher {2}{R}{R}
Creature — Human Soldier Werewolf
{2}{R}, {T}: Ballista Watcher deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 3
Ballista Wielder
Creature — Werewolf
{2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5 / 5
Ballroom Brawlers {3}{W}{W}
Creature — Human Warrior
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
3 / 5
Balmor, Battlemage Captain {U}{R}
Legendary Creature — Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
1 / 3
Bamboo Grove Archer {1}{G}
Enchantment Creature — Snake Archer
Defender, reach
Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.
3 / 3
Baneblade Scoundrel {3}{B}
Creature — Human Rogue Werewolf
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 3
Baneclaw Marauder
Creature — Werewolf
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5 / 4
Banishing Slash {W}{W}
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Baral and Kari Zev {1}{U}{R}
Legendary Creature — Human
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
2 / 4
Barbed Batterfist {1}{R}
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/-1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Barkweave Crusher {3}{G}
Creature — Elemental Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
2 / 5
Basilica Shepherd {3}{W}{W}
Creature — Phyrexian Angel
Flying
When Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)
3 / 3
Basilica Skullbomb {1}
Artifact
{1}, Sacrifice Basilica Skullbomb: Draw a card.
{2}{W}, Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.
Bat Whisperer {3}{B}
Creature — Vampire
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
4 / 2
Battery Bearer {2}{G}{U}
Creature — Human Artificer
Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."
Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
3 / 4
Battle-Rage Blessing {1}{B}
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Battlefield Butcher {2}{B}
Creature — Human Soldier
{5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard.
1 / 4
Battlefield Forge
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Battlefly Swarm {B}
Creature — Phyrexian Insect
Flying
{B}: Battlefly Swarm gains deathtouch until end of turn.
1 / 1
Battlewing Mystic {1}{U}
Creature — Bird Wizard
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
2 / 1
Beamtown Beatstick {R}
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Bearer of Memory {2}{G}
Enchantment Creature — Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
3 / 2
Befriending the Moths {3}{W}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Imperial Moth
Enchantment Creature — Insect
Flying
2 / 4
Behold the Unspeakable {3}{U}{U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Vision of the Unspeakable
Enchantment Creature — Spirit
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
0 / 0
Belligerent Guest {2}{R}
Creature — Vampire
Trample
Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
3 / 2
Beloved Beggar {1}{W}
Creature — Human Peasant
Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
0 / 4
Generous Soul
Creature — Spirit
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
4 / 4
Benalish Faithbonder {1}{W}
Creature — Human Cleric
Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
1 / 3
Benalish Sleeper {1}{W}
Creature — Phyrexian Human Soldier
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
3 / 1
Bereaved Survivor {2}{W}
Creature — Human Peasant
When another creature you control dies, transform Bereaved Survivor.
2 / 1
Dauntless Avenger
Creature — Human Soldier
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
3 / 2
Big Score {3}{R}
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Bilious Skulldweller {B}
Creature — Phyrexian Insect
Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
1 / 1
Binding Geist {2}{U}
Creature — Spirit
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 1
Spectral Binding
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Biolume Egg {2}{U}
Creature — Serpent Egg
Defender
When Biolume Egg enters the battlefield, scry 2.
When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
0 / 4
Biolume Serpent
Creature — Serpent
Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
4 / 4
Bird Admirer {2}{G}
Creature — Human Archer Werewolf
Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1 / 4
Wing Shredder
Creature — Werewolf
Reach
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 5
Bite Down {1}{G}
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Biting-Palm Ninja {2}{B}
Creature — Human Ninja
Ninjutsu {2}{B}
Biting-Palm Ninja enters the battlefield with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
3 / 3
Bitter Reunion {1}{R}
Enchantment
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
{1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
Black Market Tycoon {R}{G}
Creature — Cat Rogue
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.
{T}: Create a Treasure token.
2 / 2
Black Sun's Twilight {X}{B}
Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Blade of Shared Souls {2}{U}
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control.
Equip {2}
Blade of the Oni {1}{B}
Artifact Creature — Equipment Demon
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 1
Blade-Blizzard Kitsune {2}{W}
Creature — Fox Ninja
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Double strike
2 / 2
Bladebrand {1}{B}
Instant
Target creature gains deathtouch until end of turn.
Draw a card.
Bladecoil Serpent {X}{6}
Artifact Creature — Serpent
When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card.
When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card.
When Bladecoil Serpent enters the battlefield, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.
5 / 4
Bladed Ambassador {1}{W}
Creature — Phyrexian Soldier
Bladed Ambassador enters the battlefield with an oil counter on it.
{1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.
3 / 1
Bladed Battle-Fan {1}{B}
Artifact — Equipment
Flash
When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Bladegraft Aspirant {2}{R}
Creature — Phyrexian Warrior
Menace
Equipment spells you cast cost {1} less to cast.
Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate.
2 / 3
Bladehold War-Whip {1}{R}{W}
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equip abilities you activate of other Equipment cost {1} less to activate.
Equipped creature has double strike.
Equip {3}{R}{W}
Bladestitched Skaab {U}{B}
Creature — Zombie Soldier
Other Zombies you control get +1/+0.
2 / 3
Blanchwood Armor {2}{G}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Blanchwood Prowler {1}{G}
Creature — Elemental
When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
Blast Zone
Land
Blast Zone enters the battlefield with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Blazing Crescendo {1}{R}
Instant
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Bleed Dry {2}{B}{B}
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Blessed Defiance {W}
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Blight Pile {1}{B}
Creature — Phyrexian
Defender
{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
3 / 3
Blightbelly Rat {1}{B}
Creature — Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
Blighted Burgeoning {2}{G}
Enchantment — Aura
Enchant land
When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Blightreaper Thallid {1}{B}
Creature — Fungus
{3}{G/P}: Transform Blightreaper Thallid. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.)
2 / 2
Blightsower Thallid
Creature — Phyrexian Fungus
When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.
3 / 3
Blitz Automaton {7}
Artifact Creature — Construct
Prototype {2}{R} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Haste
6 / 4
Bloated Contaminator {2}{G}
Creature — Phyrexian Beast
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever Bloated Contaminator deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
Bloated Processor {2}{B}
Creature — Phyrexian
Sacrifice another Phyrexian: Put a +1/+1 counter on Bloated Processor.
When Bloated Processor dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
3 / 2
Blood Fountain {B}
Artifact
When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
Blood Hypnotist {2}{R}
Creature — Vampire
Blood Hypnotist can't block.
Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
3 / 3
Blood Pact {2}{B}
Instant
Target player draws two cards and loses 2 life.
Blood Petal Celebrant {1}{R}
Creature — Vampire
Blood Petal Celebrant has first strike as long as it's attacking.
When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
2 / 1
Blood Servitor {3}
Artifact Creature — Construct
When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
2 / 2
Bloodcrazed Socialite {3}{B}
Creature — Vampire
Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
3 / 3
Bloodfeather Phoenix {1}{R}
Creature — Phoenix
Flying
Bloodfeather Phoenix can't block.
Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
2 / 2
Bloodfell Caves
Land