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igNite.pde
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igNite.pde
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boolean fileLoaded = false;
color blue = #335755;
color white = #EDDDBB;
color grey = #3D3B38;
color black = #0C0A0B;
PFont Arial;
PImage bckgrd;
float songProgress;
float volume = 0.5;
float volumeSliderX;
int playButtonAlpha = 150;
int loadFileAlpha = 150;
int progressBarAlpha = 150; // bar
int soundVisionAlpha = 50; // visual;
String state = "PLAY";
String title = "";
import ddf.minim.*;
import ddf.minim.analysis.*;
AudioMetaData meta;
Minim minim;
AudioPlayer player;
FFT fft;
PImage fai_iconi;
PGraphics fai_icong;
String fai_filename;
void setup() {
size(500, 200);
Arial = loadFont("data/Arial.vlw");
bckgrd = loadImage("background.png");
volumeSliderX = width-30;
minim = new Minim(this);
}
void draw() {
background(white);
smooth(28);
for (int i = 0; i<900; i+=200) {
image(bckgrd, i, 0); //Stamps background Image.
}
if (fileLoaded) {
soundVision(); //Calls visualizer function
player.setGain(volume);
fill(0, 0, 0, 255);
textSize(21); //Prints title out
textAlign(CENTER);
text(title, width/2, 30);
}
buttons(); //controls other smaller functions.
}
void mouseReleased() {
if (fileLoaded && player.position()>=player.length()) {
state = "PLAY"; //Resets song when it finishes.
}
if (mouseX>0 && mouseX<80 && mouseY < 40) {
if (state == "PLAY" && fileLoaded) {
state = "PAUSE"; //Plays song.
player.play();
player.setVolume(volume); //~~~~~~~~~~~~~~~~~~Volume?------------------\\
} else if (state == "PAUSE") {
state = "PLAY"; //Pauses song.
player.pause();
}
}
if (mouseX>width-110 && mouseX<width && mouseY < 40) {
selectInput("Select a file to process:", "fileSelected"); //Calls selectInput if button pressed.
}
}
void fileSelected(File selection) {
if (selection == null) {
println("Window was closed or the user hit cancel.");
} else {
String filepath = selection.getAbsolutePath();
println("User selected " + filepath);
// load file here
player = minim.loadFile(filepath);
fft = new FFT( player.bufferSize(), player.sampleRate());
meta = player.getMetaData();
fileLoaded = true;
title = meta.title();
}
}
void soundVision() {
fft.forward( player.mix );
fill(#45ADA8, soundVisionAlpha);
stroke(grey);
strokeWeight(1);
if (progressBarAlpha<200 && soundVisionAlpha<255) {
soundVisionAlpha+=3;
} else if (soundVisionAlpha>50) {
soundVisionAlpha-=5;
}
for (int i = 0; i < fft.specSize (); i+=5) {
// draw the line for frequency band i, scaling it up a bit so we can see it
colorMode(HSB);
//stroke(i, 255, 255);
//line( i, height, i, height - fft.getBand(i)*8 );
rect(i+width/2, height - fft.getBand(i)*8, 10, height);
//ellipse(i+width/2,height + 10 - fft.getBand(i)*5, 10,10);
}
for (int i = 0; i < fft.specSize (); i+=5) {
// draw the line for frequency band i, scaling it up a bit so we can see it
colorMode(HSB);
//stroke(i, 255, 255);
// strokeWeight(10);
// stroke(#45ADA8,50);
//fill(#45ADA8,20);
//line( i+width/2, height, i+width/2, height - fft.getBand(i)*8 );
rect(i, height - fft.getBand(i)*8, 10, height);
//ellipse(i,height + 10 - fft.getBand(i)*5, 10,10);
}
}