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ImportError: Cannot initialize a EGL device display. This likely means that your EGL driver does not support the PLATFORM_DEVICE extension, which is required for creating a headless rendering context.
The text was updated successfully, but these errors were encountered:
I see; glx should work for onscreen rendering, though mightn't work for offscreen rendering. I think osmesa should works for both on and off, though it's not GPU based so it's slower than using egl.
ImportError: Cannot initialize a EGL device display. This likely means that your EGL driver does not support the PLATFORM_DEVICE extension, which is required for creating a headless rendering context.
The text was updated successfully, but these errors were encountered: