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Describe the feature
Playing Nomifactory on the newest Dev Snapshot rn.
Noticed that sometimes Autocrafts don't start if there isnt enough of one ingredient to fulfill that autocraft.
i.E Crafting card in an interface keeping for example Furnaces in stock. if you now dont have enough Cobble it wont request the autocraft thus not keeping stuff in stock properly.
A monitor that shows if such a crafting card request fails would be cool so it doesnt go unnoticed.
Reasons why it should be considered
ease of use in big automated setups
XPost because i seem to have posted in the wrong Repository, The link to the guidelines links to the main AE2 page...
(and Git is confusing, as a non programmer xD)
The text was updated successfully, but these errors were encountered:
Describe the feature
Playing Nomifactory on the newest Dev Snapshot rn.
Noticed that sometimes Autocrafts don't start if there isnt enough of one ingredient to fulfill that autocraft.
i.E Crafting card in an interface keeping for example Furnaces in stock. if you now dont have enough Cobble it wont request the autocraft thus not keeping stuff in stock properly.
A monitor that shows if such a crafting card request fails would be cool so it doesnt go unnoticed.
Reasons why it should be considered
ease of use in big automated setups
XPost because i seem to have posted in the wrong Repository, The link to the guidelines links to the main AE2 page...
(and Git is confusing, as a non programmer xD)
The text was updated successfully, but these errors were encountered: