From fb0c1ee30c967e5256c78b2a8774f2f22d7100f9 Mon Sep 17 00:00:00 2001 From: thecraftianman <64441307+thecraftianman@users.noreply.github.com> Date: Tue, 2 Jan 2024 20:40:37 -0500 Subject: [PATCH] Somewhat buff fuel consumption rate The 27.8 fuel consumption rate is based around a single engine, but a significant number of players use 2 or 3 engines, which are much more difficult to use with this previous fuel rate. Decreasing the fuel rate to some degree helps account for this very common setup while still maintaining the intended effect on fuel balancing. --- lua/acf/core/globals.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lua/acf/core/globals.lua b/lua/acf/core/globals.lua index 2cbe1aeb8..8a9e89141 100644 --- a/lua/acf/core/globals.lua +++ b/lua/acf/core/globals.lua @@ -123,7 +123,7 @@ do -- ACF global vars -- Fuel ACF.RequireFuel = true -- Whether or not fuel usage should be required for engines - ACF.FuelRate = 27.8 -- Multiplier for fuel usage, 1.0 is approx real world + ACF.FuelRate = 15 -- Multiplier for fuel usage, 1.0 is approx real world ACF.FuelFactor = 1 -- Multiplier for ACF.FuelRate ACF.FuelMinSize = 6 -- Defines the shortest possible length of fuel tanks for all their axises, in gmu ACF.FuelMaxSize = 96 -- Defines the highest possible length of fuel tanks for all their axises, in gmu