From c271aab65ecd673e0c25ac2aa43cdfc0e7ae8088 Mon Sep 17 00:00:00 2001 From: thecraftianman <64441307+thecraftianman@users.noreply.github.com> Date: Wed, 25 Oct 2023 23:40:41 -0400 Subject: [PATCH 1/2] Buff autoloaders --- lua/acf/entities/weapons/autoloader.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/lua/acf/entities/weapons/autoloader.lua b/lua/acf/entities/weapons/autoloader.lua index 3f61dd854..7c0845212 100644 --- a/lua/acf/entities/weapons/autoloader.lua +++ b/lua/acf/entities/weapons/autoloader.lua @@ -9,9 +9,9 @@ Weapons.Register("AL", { Sound = "acf_base/weapons/autoloader.mp3", MuzzleFlash = "cannon_muzzleflash_noscale", IsScalable = true, - Mass = 5630, + Mass = 2985, Spread = 0.08, - MagSize = 8, + MagSize = 10, Round = { MaxLength = 80, PropLength = 65, @@ -30,8 +30,8 @@ Weapons.Register("AL", { Max = 35, }, Cyclic = { - Min = 25, - Max = 10, + Min = 28, + Max = 13, }, }) From d683d392caff8a25ac20206f9dbd115ed1569d9e Mon Sep 17 00:00:00 2001 From: thecraftianman <64441307+thecraftianman@users.noreply.github.com> Date: Mon, 27 Nov 2023 13:07:23 -0500 Subject: [PATCH 2/2] Undo mass change (for now) Either the autoloader physobj needs to be updated or a new, similarly consistent method of determining weapon mass needs to be worked out; see https://discord.com/channels/654142834030542878/874391629891526787/1167548702286675998 --- lua/acf/entities/weapons/autoloader.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lua/acf/entities/weapons/autoloader.lua b/lua/acf/entities/weapons/autoloader.lua index 7c0845212..605931d6c 100644 --- a/lua/acf/entities/weapons/autoloader.lua +++ b/lua/acf/entities/weapons/autoloader.lua @@ -9,7 +9,7 @@ Weapons.Register("AL", { Sound = "acf_base/weapons/autoloader.mp3", MuzzleFlash = "cannon_muzzleflash_noscale", IsScalable = true, - Mass = 2985, + Mass = 5630, Spread = 0.08, MagSize = 10, Round = {