BGforge MLS contributes a number of settings.
(How to change settings in VScode.)
bgforge.validateOnSave
: Run and show diagnostics when saving files.bgforge.validateOnChange
: Run and show diagnostics repeatedly as you edit the files. This can be disk intensive, as validation requires files to be saved to disk.
bgforge.weidu.path
: Path to WeiDU binary. Alternatively, you can add WeiDU to system PATH and leave default here.bgforge.weidu.gamePath
: Absolute path to an IE game. Needed to use parse feature with BAF and D files.
bgforge.falloutSSL.compilePath
: Path to compile.exe from sfall modders pack. Alternatively, you can add compile.exe to system PATH and leave default here.bgforge.falloutSSL.compileOptions
: Compilation options for compile.exe from sfall modders pack.bgforge.falloutSSL.outputDirectory
: Where to put the compiled Fallout SSL scripts, absolute path. Default is to put compiled scripts next to the source file. You'll probably want to set this todata/scripts
of your Fallout 2 game directory.bgforge.falloutSSL.headersDirectory
: Path to an additional directory with Fallout headers to scan for defines. Leave empty if all your headers are inside workspace directory. Workspace is always scanned.