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Access the Editor Subsystem #865

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Pixel-Minions opened this issue Feb 4, 2021 · 1 comment
Open

Access the Editor Subsystem #865

Pixel-Minions opened this issue Feb 4, 2021 · 1 comment

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@Pixel-Minions
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Pixel-Minions commented Feb 4, 2021

Hi, I wonder if this is a missing feature or maybe I am missing something, but I've been trying to get the editor subsystem by using the EditorEngine class and calling the method GetEngineSubystem to pass the MoviePipelineQueueSubsystem object.

I've tried to use it directly EditorEngine().GetEngineSubystem(MoviePipelineQueueSubsystem) and by using something like EditorEngine().call_function("GetEngineSubystem", MoviePipelineQueueSubsystem) without success, it says the function can't be found.

Any help around this would be appreciated.

@shdwdln
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shdwdln commented Mar 12, 2021

Have you tried calling to see if the function is accessible first with the call:

_GetEngineSubystem_func = EditorEngine().find_function('GetEngineSubystem') print('_GetEngineSubystem_func: {}'.format(_GetEngineSubystem_func))

... to see if it returns a None or UFunction handle?

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