-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Final Fantasy Ever Crisis #6
Comments
Not the same system. |
Yes that's correct, the tool did have a hard coded key specific to the game. If the project linked in the comment above me doesn't help you, here's what I remember about getting the key manually: It was buried in the metadata of an unassuming png file included in the app. IIRC it was one of the low res app icons. An obfuscated function with a name like "GetImageSizeAndData" or so, was being called during decryption, and that's how I found where it was hidden. Hope this helps |
Seems like someone figured out the key for the mobile english version of the game but I havent been able to make it work, I'm guessing I need a matching "iv" too: il2cpp: 0x04c06a70 ┌─Octo.Data.AESCrypt..ctor(this = Octo.Data.AESCrypt, key = "57lk6xzzeqmy4qay", mode = CBC, padding = PKCS7); This is the error I get: Namespace(decrypt=all, localization=en, revision=None, key='35376C6B36787A7A65716D7934716179', iv=None) key: 60a50f548996e9f8a86ea85317a90a74
|
Looks like this game uses the same file system, it has a bunch of resources with 32 character names and an octocacheevai file, I tried to decrypt the files with this tool but I get the following error:
English
Japanese
I guess the tool has a hardcoded key for each version of the Nier game, can you take a look at FF7EC? here are a few file samples:
https://mega.nz/folder/wD5xgDCI#KnXccKwoPVsMphZM5o7JWQ
The text was updated successfully, but these errors were encountered: