-
Notifications
You must be signed in to change notification settings - Fork 10
/
bullet.py
35 lines (26 loc) · 1.1 KB
/
bullet.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
""" A class to manage bullets fired from the ship. """
def __init__(self, ai_settings, screen, ship):
""" Create a bullet object at the ship's ccurrent position. """
super().__init__()
self.screen = screen
# Create a bullet rect at (0, 0) and then set correct position
self.rect = pygame.Rect(
0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
# Store the bullet's position as a decimal value
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
""" Move the bullet up the screen. """
# Update the decimal value of the bullet
self.y -= self.speed_factor
# Update the rect position
self.rect.y = self.y
def draw_bullet(self):
""" Draw the bullet on the screen. """
pygame.draw.rect(self.screen, self.color, self.rect)